Perfectly rendered

Daniel Schreiber, William C. Ray · 2006

It seems ironic that so much effort has gone into the simulation of optically perfect, photo-realistic glass, while real glass in art rarely achieves, or even attempts the perfection shown in synthetic images. Simultaneously it seems odd that glass has been such a fertile subject for computer graphics artists, yet similar pollination has not occurred from the computer arts back into physical glass arts. When these realizations were had by glassblower Daniel Schreiber and Sci-Vis researcher William Ray, the Looking Glass collaboration project was born. Our work explores the synergy between CG and glass arts. The Utah Teapot has come to occupy the position of an icon in the field of computer graphics. In returning the form to three dimensions, the artists have cast a sidelong glance at the pursuit of the perfectly rendered form; it is now, indeed, perfectly rendered. Collaborators: Daniel Schreiber & William Ray

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