Turbulent fluids

Nils Thuerey, Theodore Kim, Tobias Pfaff · 2013

Over the last decade, the visual effects industry has embraced physics simulations as a highly useful tool for creating realistic scenes ranging from a small camp fire to large-scale destruction of whole cities. While fluid simulations are now widely used in the industry, it is still inherently difficult to control large-scale simulations, and there is a constant struggle to increase visual detail.

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