Multi-Touch Surfaces: A Technical Guide
Johannes Schöning, Peter Brandl, Florian Daiber, Florian Echtler, Otmar Hilliges, Jonathan Hook, Markus Löchtefeld, Nima Motamedi, L. J. Müller, Patrick L. Olivier, Tim Otto Roth, Zadow von · VBN Forskningsportal (Aalborg Universitet) · 2008
Multi-touch interaction with computationally enhanced sur-faces has received considerable recent attention. Approaches to the implementation of multi-touch interaction such as Frustrated Total Internal Reflection (FTIR) and Diffused Illumination (DI) have allowed for the low cost development of such surfaces, leading to a number of technology and ap-plication innovations. Although many of these techniques have been presented in an academic setting, the practicali-ties of building a high quality multi-touch enabled surface, both in terms of the software and hardware, are not trivial. This document aims to summarize the knowledge and ex-perience of developers of multi-touch technology who gath-ered at the Bootcamp on Construction & Implementation of Optical Multi-touch Surfaces at Tabletop 2008 in Ams-terdam, and seeks to provide hints and practical advice to people seeking to “build your own ” multi-touch surface. We mostly focus on technical aspects that are important in the construction of optical multi-touch surfaces, including: infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors. In addition, we out-line how to integrate this hardware to allow users to create a solid multi-touch surface, and provide an overview of exist-ing software libraries for the implementation of multi-touch applications. In addition, we discuss the problem of latency introduced by the different parts of the system. A brief description of most of the common technologies to realize (multi-) touch surfaces is provided; however, the main focus is on those that utilise optical approaches.