Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating
Chen Chen, Minghong Liao, Xing Hua Gao, Juncong Lin · 2015
Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.