Learning Programming Patterns Using Games

Alexis Vinícius de Aquino Leal, Deller James Ferreira · International Journal of Information and Communication Technology Education · 2016

There is still no pedagogy to teach programming that stands out significantly from others and no consensus on what is the best way for learning programming. There is still a need to develop new teaching methods for learning in introductory programming courses. This paper presents a pedagogic approach in support of creativity in programming and the results of a successful case study, where the teacher facilitates the learning of programming patterns by means of students' involvement in game creation. The results show an improvement in motivation and learning introductory programming, when we combine programming patterns with games using concrete materials.

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