Some) computer vision based interfaces for interactive art and entertainment installations
Flavia Sparacino · 2001
This paper presents a brief summary of body tracking tools and interfaces the author developed, and explains how they have been applied to a variety of interactive art and entertainment projects. The purpose of such grouping of techniques and related applications is to provide the reader with information on some of the tools available today for computer vision based body tracking, how they can be selected and applied to achieve the desired artistic goal, and their limitations. What these computer vision interfaces have in common is low cost, and ease of implementation, as they require means which are commonly available today to most individuals/institutions, such as computers and small cameras. They have the additional advantage that they do not require special calibration procedures, they do not limit body movements with cables or tethers, nor do they require wearing special suites with markers for tracking.