GEOTOOL: a tool to manage polygonal meshes and build

Francisco Ramos, Miguel Chover, Jesús Gumbau, Ricardo Quirós · WSEAS international conference on Applied Computer and Applied Computational Science · 2008

In applications such as video games, real-time visualization becomes essential to maintain the quality and performance of the application by managing the geometry of the scenes. Among the different techniques to achieve that balance, we highlight simplification and level of detail techniques. In this paper, we present a standalone application useful to quickly simplify and generate multiresolution models for arbitrary geometry and for trees.

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