Can a Computationally Creative System Create Itself?Creative Artefacts and Creative Processes

Diarmuid O’Donoghue, James F. Power, Sian O'Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew M. Abgaz, Charles H. Markham · Maynooth University ePrints and eTheses Archive (Maynooth University) · 2014

This paper begins by briefly looking at two of the dominant perspectives on computational creativity; focusing on the creative artefacts and the creative processes respectively. We briefly describe two projects; one focused on (artistic) creative artefacts the other on a (scientific) creative process, to highlight some similarities and differences in approach. We then look at a 2- dimensional model of Learning Objectives that uses independent axes of knowledge and (cognitive) processes. This educational framework is then used to cast artefact and process perspectives into a common framework, opening up new possibilities for discussing and comparing creativity between them. Finally, arising from our model of creative processes, we propose a new and broad 4-level hierarchy of computational creativity, which asserts that the highest level of computational creativity involves processes whose creativity is comparable to that of the originating process itself.

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