Capturing reality for computer graphics applications

Jonas Unger, Andrew Gardner, Per Larsson, Francesco Banterle · 2015

This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all its together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a VPS: a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced.

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