Components and Containers
Robert Alan Gibson · Apress eBooks · 2014
Before you begin your exploration of Swing objects and classes, I need to first explain how I am going to describe these things. For the most part, the objects that you use on your graphical applications are called. In some places, they may be referred to as widgets. I’ll try to be consistent and stick with components in hope of minimizing confusion. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.