Game level layout generation using evolved cellular automata
Andrew Pech, Martin Mašek, Chiou‐Peng Lam, Philip Hingston · Connection Science · 2016
Design of level layouts typically involves the production of a set of levels which are different, yet display a consistent style based on the purpose of a particular level. In this paper, a new approach to the generation of unique level layouts, based on a target set of attributes, is presented. These attributes, which are learned automatically from an example layout, are used for the off-line evolution of a set of cellular automata rules. These rules can then be used for the real-time generation of level layouts that meet the target parameters. The approach is demonstrated on a set of maze-like level layouts. Results are presented to show the effect of various CA parameters and rule representation.