Hulagram
Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming · 2016
This paper describes the design process and technical implementation of Hulagram, a hula-hoop that inspires creativity. Taking the aim of using a tool from a creative domain to inspire creativity in others, we explain why the hoop is a creative tool and how bodily movement is important to interaction design, showing how embodied interaction can be fun and how it attracts people, how the product is used and how it works. The Hulagram allows the user to create a unique visual art piece along with a unique musical piece. Through this, the Hulagram can have a lasting effect on the user by giving them a space to be creative in and possibly influencing them in the future.