Virtual Spaces - VR Projection System Technologies and Applications

Ping Dai, Gerhard Eckel, Martin Göbel, Frank Hasenbrink, Vali Lalioti, Ulrike Lechner, Johannes Strassner, Henrik Tramberend, Gerold Wesche · University of the Arts London Research Online (University of the Arts London) · 1997

The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in the nature of human perception and cognition, which use several sensory channels at the time to construct what is generally referred to as reality. Naturally, the more sensory channels can be stimulated coherently in a human-machine interface, the richer the interaction models can be. The more of our innate and culturally acquired perceptual and cognitive skills can be exploited in an interface, the more refined and efficient the interaction may be. This is especially valid for interfaces which mimic to a large extent certain aspects of our everyday physical environment to create what we call virtual environments or virtual reality.

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