Latency aware foveated rendering in unreal engine 4

Nicholas T. Swafford, Darren P. Cosker, Kenny Mitchell · 2015

We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.

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