What educators need to know about where openGL is and where it is going
Mike J. Bailey · Journal of computing sciences in colleges · 2015
OpenGL has undergone major transitions in the last 5 years. Some functionality has been deprecated. Shaders have both core and compatibility modes. Compute Shaders have been added. And, now we hear about a project that started out being called glNext, and now is called Vulkan. When OpenGL started in 1992, educators found it easy to understand and teach. This is not the case anymore. It is difficult to figure out what pieces of OpenGL to include in various levels of computer graphics courses. This tutorial will make sense of all these issues and give advice on what is worth teaching to what level of students. This tutorial will present class notes that educators can adapt to explain these concepts to their own students in their own classes.