Water Surface Animation using Damped Wave Equation and CUDA Acceleration

G. P. Nikishkov, Yohei Nishidate · 2011

Abstract—The damped wave equation is used for simulating water waves. The differential equation is approximated by finite differences. Explicit integration produces water height fields in real time. The CUDA framework is used to perform parallel computations on the GPU. It is shown that the GPU provides considerable speedup in comparison to the CPU. Index Terms—Damped wave equation, animation, CUDA. I.

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