Using Genetic Learning in Weight-Based Game AI

Dylan Anthony Kordsmeier · Journal of the Arkansas Academy of Science · 2015

Human beings have been playing games for centuries, and over time, mankind has learned how to excel at these fun competitions. With the ever-growing interest in the field of Machine Learning and Artificial Intelligence (AI), developers have been finding ways to let the game compete against the player much like another human would. While there are many approaches to humanlike learning in machines, this article will focus on using Evolutionary Optimization as a method to develop different levels of pseudo-thinking inan AI used for ato effectively play the Connect Four game.

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