Focus on Mod programming in Quake 3 Arena
Shawn Y. Holmes, Andy W. Smith · 2002
From the Publisher: Create a gaming masterpiece armed only with a copy of Quake III, a few tools, and a little knowledge. Develop new styles of game play and follow the development of a commercial quality mod. As soon as the second chapter you'll have a game you can actually play! Focus On Mod Programming in Quake III Arena gives you the opportunity to expand the functionality and playability of the existing game without having to write a 3D engine. The accompanying CD contains all source code from the book, freeware and shareware tools, and a full range of models, textures, and levels to support the development of the mod.