A Fast Rendering Method for Water Droplets on Glass Surfaces

Shuichi Takenaka, Yoshiki Mizukami, Katsumi Tadamura · ITC-CSCC :International Technical Conference on Circuits Systems, Computers and Communications · 2008

This study proposes a fast rendering method for water droplets on glass surfaces, where the merger phenomenon between two droplets at non-adjacent cells is represented by detecting the collision of their contours and moving them closer into a single water droplet after the collision detection. The appearance of water droplets is efficiently rendered with an environmental mapping technique, a generating method of texture images using the framebuffer object function, and plotting these images using the point sprite function.

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