Creating Music and Sound for Games

Gordon Childs · 2006

Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video.

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