Collision prediction of a moving object within a virtual world
Patrick Sandoz, PAUL M. SHARKEY, D. Roberts · 1996
This paper provides a solution for predicting moving/moving and moving/static collisions of objects within a virtual environment. Feasible prediction in real-time virtual worlds can be obtained by encompassing moving objects within a sphere and static objects within a convex polygon. Fast solutions are then attainable by describing the movement of objects parametrically in time as a polynomial.