Human-Machine Dialogue as a Stochastic Game
Merwan Barlier, Julien Pérolat, Romain Laroche, Olivier Pietquin · 2015
In this paper, an original framework to model human-machine spoken dialogues is proposed to deal with co-adaptation between users and Spoken Dialogue Systems in non-cooperative tasks.The conversation is modeled as a Stochastic Game: both the user and the system have their own preferences but have to come up with an agreement to solve a non-cooperative task.They are jointly trained so the Dialogue Manager learns the optimal strategy against the best possible user.Results obtained by simulation show that non-trivial strategies are learned and that this framework is suitable for dialogue modeling.