Greetings Generation in Video Role Playing Games
Björn Schlünder, Ralf Klabunde · 2013
We present first results of our project on the generation of contextually adequate greeting exchanges in video role playing games. To make greeting exchanges computable, an analysis of the factors influencing greeting behavior as well as the factors influencing greeting exchanges is given. Based on the politeness model proposed by Brown & Levinson (1987) we develop a simple algorithm for the generation of greeting exchanges. An evaluation, comparing dialog from the video role playing game Skyrim to dialog determined by our algorithm, shows that our algorithm is able to generate greeting exchanges that are contextually more adequate than those featured by Skyrim. 1