Solving heads-up limit Texas Hold'em

Oskari Tammelin, NEIL R. BURCH, Michael Johanson, Michael Bowling · International Conference on Artificial Intelligence · 2015

Cepheus is the first computer program to essentially solve a game of imperfect information that is played competitively by humans. The game it plays is heads-up limit Texas hold'em poker, a game with over 1014 information sets, and a challenge problem for artificial intelligence for over 10 years. Cepheus was trained using a new variant of Counterfactual Regret Minimization (CFR), called CFR+, using 4800 CPUs running for 68 days. In this paper we describe in detail the engineering details required to make this computation a reality. We also prove the theoretical soundness of CFR+ and its component algorithm, regret-matching +. We further give a hint towards understanding the success of CFR+ by proving a tracking regret bound for this new regret matching algorithm. We present results showing the role of the algorithmic components and the engineering choices to the success of CFR+.

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