Wearable Games - An Approach for Defining Design Principles
Burcu Cinaz, Erik Düselder, Hendrik Iben, Erik Koch, Holger Kenn · 2006
This paper describes the efforts on designing games for wearable computing technology taken by the 23 students of the project PEnG Physical Environment Games. Creating wearable game concepts we are faced with a lack of good design principles and therefore found out that some of our concepts are not very playable. Finding out where our concepts failed will result in knowledge about what rules a good design principle for wearable games must follow.