3-D Devices and Virtual Reality in Human Animation

Nadia Magnenat‐Thalmann, Daniël Thalmann · Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 1991

In this paper, we show how 3-D input devices used in virtual reality may drastically change the way of designing animation scenes.We analyze the various stages of animation production and show when and how these new concepts/devices may be involved into the creation process.We illustrate this new approach by describing the 5th Dimension animation system developed in our laboratories.We emphasize typical applications in surface sculpting, facial animation, cloth design, camera path design, gesture input and animatoractor communication.

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