A procedural, minimal input, natural terrain plug-in for Blender

Bruce Alcock, Kevin Glass, Shaun Bangay · Deakin Research Online (Deakin University) · 2007

\t\t\t\t\tThis project uses methods of terrain representation, creation and realism described in literature. We find that using a combination of Fractional Brownian Motion and procedural formation of rivers via squig curves to form initial terrain, with hydraulic erosion for post processing, we have full control over the style of terrain: from jagged mountains to flat regions; and the phase of river from tightly rock controlled to flood plain regions. \t\t\t\t

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