Turtle geometry the Python way

Steve Battle · UWE Research Repository (UWE Bristol) · 2014

An introduction to coding using Python’s on-screen ‘turtle’ that can be commanded with a few simple instructions including forward, backward, left and right. The turtle leaves a trace that can be used to draw geometric figures. This workshop is aimed at beginners of all ages. The aim is to learn a smattering of programming and a little bit of geometry in a fun way.

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