Ultra-low power render-based collision detection for CPU/GPU systems

Enrique de Lucas, Pedro Marcuello, Joan-Manuel Parcerisa, Antonio M. González · 2015

Smartphones have become powerful computing systems able to carry out complex tasks, such as web browsing, image processing and gaming, among others. Graphics animation applications such as 3D games represent a large percentage of downloaded applications for mobile devices and the trend is towards more complex and realistic scenes with accurate 3D physics simulations, like those in laptops and desktops. Collision detection (CD) is one of the main algorithms used in any physics kernel. However, real-time highly accurate CD is very expensive in terms of energy consumption and this parameter is of paramount importance for mobile devices since it has a direct effect on the autonomy of the system.

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