Interactive ray tracing of point-based models

Ingo Wald, Hans‐Peter Seidel · 2005

Figure 1: Several examples of interactively ray tracing point-based scenes: Interactive ray tracing of point-based scenes: a) "Iphigenia" head, each point represented by a disc.b)The splats blended to an implicit function and intersected using an acceleration structure (6.8 f ps@512 × 512 pixels).c) The full model (15.9 f ps@512 × 512 pixels).d) A complex scene of 24 Iphigenias (24 million points) with phong shader and shadows (∼ 2 f ps@640 × 480 pixels).e) Iphigenia, displayed interactively with a (precomputed) global illumination solution (∼ 4 f ps@400 × 600 pixels).All frame rates are measured on a single PC.

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