The Climbing Tower - Creating physical challenges for youth in a non-digital environment

Stanley K. Friesen, Grant Gehman · 한국디지털디자인협의회 conference · 2014

Much of today’s entertainment for young people is based on electronic media ? from hand held games to multi-player immersive video environments. As a result, many children are not in good physical shape, and their view of reality is skewed by over stimulation visually, and under stimulation physically.

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