3D game development with unity in the computer science curriculum

Lubomir Ivanov · Journal of computing sciences in colleges · 2015

This paper describes the experience of teaching an upper-level undergraduate/entry-level graduate course in game development using the Unity game engine. We outline the material presented in the course and the projects students had to complete, and present some observations and insights gained during the semester. We also describe the framework of a new Computer Science concentration in Game Development.

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