The ShaMAN agent metamodel
Steve Goschnick, Sandrine Balbo, Liz Sonenberg · Minerva Access (University of Melbourne) · 2008
In this paper we detail recent research on agent metamodels. In particular we introduce a new agent meta-model called ShaMAN created with a specific focus on computer game development using agent systems - an application domain that is fertile ground for agent-oriented concepts, methodologies and tools. ShaMAN was derived by applying the concept of Normalisation from Information Analysis against a superset of agent meta-model concepts from the meta-models investigated.