Graphics and Drawing
Dave Smith · Apress eBooks · 2015
Android's UI toolkit is squarely focused on flexibility, and the ability to create content that flawlessly scales across all possible device types. We've already looked at how the view system helps developers adapt to this requirement. In this chapter, we will discuss additional techniques for enhancing your application's user interface using Android's extensible graphics object, the drawable. You will see how we can leverage drawables to make flexible and animated graphic elements that can be associated with any view. It's all about doing more work with fewer image resources in your application. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.