Green@CU: An environmental game for residential accommodation
Panagiotis Petridis, Fotis Liarokapis, Petros Lameras, Maurice Hendrix, Ian Dunwell, Anastasios Babaoukas, Elise Smithson, Mark R. Gaterell · 2015
The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.