A VISUALIZATION AND GAME DEVELOPMENT PIPELINE FOR STUDENTS

Andrew Roncin · Proceedings of the Canadian Engineering Education Association (CEEA) · 2015

Modelling, visualization, and simulation can be important aspects of a research project. For students and faculty outside the game development industry, understanding what is required can be a serious hurdle.The purpose of this paper is to give non-programmers an overview of the skill sets, software tools, and resources required to begin 3D simulation and game development. Because they are easily acquired tools that cover source control, asset creation, and game design; Git, Blender, and Unity® be examined

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