Augmented Reality Centered Rapid Prototyping
Dimitrios Zampelis, Steve Gill, Gareth H. Loudon, Darren Walker · Electronic workshops in computing · 2012
This paper discusses the potential of an updated version of IRIS, a rapid prototyping framework based on augmented reality technology. It extends a previous study conducted using a previous version of the system. Although the previous system performed as well as some other prototype methods, results gathered from the previous version led to the conclusion that the system suffered from key faults such as the insufficient resolution of the camera and the lack of connection between user and prototype device. Tests of the new version of the system showed that the increased resolution of the camera used in the new system gave a major benefit to the user interaction with overall increased performance ratings. The use of a blurry background also helped the users focus more on the prototype device and made them feel more connected during the tasks in comparison with the user experience of the previous study. The disadvantages of the new version were that users still claimed to feel distracted due to a minor lag on the video displayed on screen and the real movement of the hand. In addition, the representation of the prototype in 2D was a major factor for the users not to feel completely connected to it during testing.