Deterministic-Probabilistic Models For Partially Observable Reinforcement Learning Problems
Maqsood Mahmud, John Wylie Lloyd · 2010
In this paper we consider learning the environment model in reinforcement learning tasks where the environment cannot be fully observed. The most popular frameworks for environment modeling are POMDPs and PSRs but they are considered difficult to learn. We propose to bypass this hard problem by assuming that (a) the sufficient statistic of any history can be represented as one of finitely many states and (b) this state is given by a deterministic map from histories to the finite state space. This finite set of states can be interpreted as the state space of an MDP which can then be used to plan. Now the learning problem is to estimate this deterministic history-state map. One of the earliest approaches in this direction is McCallum’s USM algorithm. Our work can roughly be understood as extending this general idea by replacing prediction suffix trees, used in USM, with deterministic-probabilistic finite automata from learning theory. In this paper we describe our model, derive a pseudo-Bayesian inference criterion, and show its consistency. We also describe a heuristic algorithm that uses the criterion to learn the models, along with experiments showing its efficacy.