A Concrete Presentation of Game Semantics

William G. Blum · 2008

We briefly present a new representation theory for game semantics which is very concrete: instead of playing in an arena game in which P plays the innocent strategy given by a term, the same game is played out over (a souped up version of) the abstract syntax tree of the term itself. The plays that are thus traced out are called traversals. More abstractly, traversals are the justified sequences that are obtained by performing parallel-composition less the hiding. After stating and explaining a number of Path-Traversal Correspondence Theorems, we present a tool for game semantics based on the new representation. 1

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