User Stories as Actives for Game Development
Victor Schetinger, Pozzer, Cesar, Fontoura, Lisandra Manzoni · Figshare · 2020
Despite the lack of research in project management and software engineering for game development, recent studies have already proven that agile methodologies are very adequate for this purpose. The focus on individuals, communication and reactive iterations such as described by SCRUM and Extreme Programming are very fitting to game development scenarios, where multi-disciplinary teams are frequent and requirements can be very subjective. To further support these methodologies, this work proposes a new purpose to user stories, an already common practice in agile development. By using user stories in addition to minimum set of key information dubbed the ”three Rs”: related, responsible and result; this paper describes a flexible form of documentation, that can aggregate value to the project and provide an easy channel of communication between involved parties.