Online Monte Carlo Counterfactual Regret Minimization for Search in Imperfect Information Games

Viliam Lisý, Marc Lanctot, Michael Bowling · 2015

Online search in games has been a core interest of artificial intelligence. Search in imperfect information games (e.g., Poker, Bridge, Skat) is particularly challenging due to the complexities introduced by hidden information. In this pa-per, we present Online Outcome Sampling, an online search variant of Monte Carlo Counterfactual Regret Minimization, which preserves its convergence to Nash equilibrium. We show that OOS can overcome the problem of non-locality encountered by previous search algorithms and perform well against its worst-case opponents. We show that exploitabil-ity of the strategies played by OOS decreases as the amount of search time increases, and that preexisting Information Set Monte Carlo tree search (ISMCTS) can get more ex-ploitable over time. In head-to-head play, OOS outperforms ISMCTS in games where non-locality plays a significant role, given a sufficient computation time per move. Categories and Subject Descriptors

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