Using Computer Games Techniques for Improving Graph Visualization Efficiency

Mathieu Bastian, Sébastien Heymann, Mathieu Jacomy · 2010

Creating an efficient, interactive and flexible unified graph visualization system is a difficult problem. We present a hardware accelerated OpenGL graph drawing engine, in conjunction with a flexible preview package. While the interactive OpenGL visualization focuses on performance, the preview focuses on aesthetics and simple network map creation. The system is implemented as Gephi, a modular and extensible open-source Java application built on top of the Netbeans Platform, currently in alpha version 0.7.

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