Qualifying Dissertation Directed Emergent Drama

María Arinbjarnar · 2008

Substantial research effort has been put into creating a truly interactive drama that is not only entertaining but also gives the player a sense of coherency and that she is an active participant in the unfolding drama. A fully interactive drama has the potential of revolutionising entertainment, gaming, education, therapy and news coverage. If pre-authored stories are directly implemented into an interactive virtual environment then there is a call for authoring all possible story twists which is an intractable problem for the authors. One philosophy for tackling this problem is to use planning and narrative structures to reduce the authoring. The problem with this approach is that due to the complexity of planning it is infeasible for real-time application, the games do not scale well because the computation quickly becomes intractable. Additionally, this approach has not managed to sufficiently reduce the authoring problem. A simpler and more computationally feasible way is to have the drama

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