1.A Technological Development ofVRContents Production forConstructing Virtual Marine System
Hyun‐Cheol Lee, Eun-Seok Kim, Nak-Keun Joo, Munchurl Kim, Sangjin Hahm, Byungsun Kim, Keunsik Lee · 2007
Water oranyfluid similar towaterinformamong various fluids ishighly utilized inanimation production, andits application scopeisquite broad. Therefore, theproduction of software generating fluidexpression, whichiseasytobe intuitively used,may bequiteimportant. Water,however, is moredifficult forsimulation thansmokeorgasingeneration ofa fluid effect through anapplication ofafluid mechanics technique basedonphysics. Inaddition, anexcessive numerical dispersion problemshouldbesolved. Thispaperpresented a methodto develop afluid mechanics-based fluid expression generator and control theflowoffluid. Also, a methodtobuild a virtual marine environment system that canbecontrollable inreal time waspresented by expressing themovementofseaweeds andsmartfish basedonthe spring-mass model. Finally, we analyze theprincipal habits offish objects. Then,we suggest a methodforsimulating thestable marine ecosystem withcontrolling thebehaviors, theinteraction withotherspecies, theaverage spanoflife, andallthatsortof thing basedontheresult ofanalysis.