Need for Presence and Other Motivations for Video Game Play Across Genres
PAUL D. SKALSKI, Francis S. Dalisay, Matthew James Kushin, Yung-I Liu · 2012
This study extends work on player types as motivations for video game play in two primary ways. First, it draws from the presence literature and considers how a person’s “need for presence” relates to established player types. Second, it expands the predictive utility of player type research and explores how motivations for play relate to game use across multiple genres and platforms, including MMOs and other popular forms of gaming. It accomplishes these goals by reporting the results of an online survey of gamers (N = 253). Results suggest that player motivations do relate to specific game use and are discussed in light of the video game and presence literatures.. Keywords--Keyword 1, keyword 2