Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions
Mary Flanagan, Geoff F. Kaufman, Peter Carini · Digital Games Research Association Conference · 2013
In this paper, we detail our design process for the Metadata Games project and discuss a number of design challenges involved in making a “ metadata game,” such as incentivizing players to offer accurat e information, devising and deploying methods for verifying the accuracy of data, and introducing effective motivations for ensuring high replay potential . We present our “Outlier Design” model for creating effective crowdsourcing applications, and offer t he Metadata Games prototype One-Up as an example. This game’s design addresses the challenges of gathering increasingly higher quality metadata while creating a compelling play experience.