Simulation and Rendering of a Viscous Fluid using Smoothed Particle Hydrodynamics

Kenneth Holmlund, Marcus Vesterlund · 2004

In this master thesis, a system for simulating and rendering a viscous fluid in real-time, using particles, is implemented. Mesh-free methods are gaining new ground and are also used through out this system. The simulation uses a relatively new method within computer graphics, called Smoothed Particle Hydrodynamics. A new and effective method for extracting a surface from the simulation, for rendering using point splatting, is presented. An effective implementation in real time is achieved with plausible results. Master Thesis, 2004 Marcus Vesterlund

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