Non-parametric Texture Transfer Using MeshMatch

Xiaobai Chen, Tom Funkhouser, Dan B Goldman, Eli Shechtman · 2012

Transferring surface properties such as color texture from one 3D mesh to another is a well-known problem, which has become increasingly important as the demand for textured models in games and films has grown. We propose a mesh-based analogy of the PatchMatch [Barnes et al. 2009] algorithm, which we call “Mesh-Match, ” and a non-parametric multi-resolution approach to surface texture transfer based on this algorithm. Our system offers benefits of both parameterization and texture synthesis approaches, preserving both large- and fine-scale patterns of the source properties. We demonstrate this system in a variety of applications, including texture transfer, detail transfer, and texture painting assists. 1

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