Small-Scale Systems and Computational Creativity
Nick Montfort, Natália Fedorova · 2012
Creative computational systems have often been largescale endeavors, based on elaborate models of creativity and sometimes featuring an accumulation of heuristics and numerous subsystems. An argument is presented for facilitating the exploration of creativity through small-scale systems, which can be more transparent, reusable, focused, and easily generalized across domains and languages. These systems retain the ability, however, to model important aspects of aesthetic and creative processes. Examples of extremely simple story generators are presented along with their implications for larger-scale systems. A case study focuses on a system that implements the simplest possible model of ellipsis.