Real World Edutainment Based on Flexible Game Story
Yusuke NODA, Hiroyuki Mitsuhara, Kazuhide KANENISHI, Yoneo YANO · International Conference on Computers in Education · 2010
Real World Edutainment (RWE) is story- game-based learning in the real world, which aims at increasing learning motivation. In RWE, learners can learn through interacting with real objects and human based on a game (learning) story, referring to digital learning materials presented on a handheld computer. In this study, in order to improve flexibility of the game story, we extended the RWE system by implementing the functions of branched game story interpreter, etc. Then, we designed a flexible game story for learning disaster prevention and considered its advantages.